Well, I gave this a few tries. Unfortunately, I wasn't able to progress, like, at all. I talked to everyone in town, headed out into the world, and immediately got killed by a crow that I couldn't damage. On my next few runs I made it to some of the starter dungeons, but I couldn't survive more than one combat without needing to heal, and even that was only if I didn't roll a crow. I have no sense of where I'm supposed to go, what I'm supposed to do, or how I'm meant to progress.
The visual design is also, uh, not good. It feels like you felt the maps were too empty, and tried to compensate by adding a lot of detail, but this just makes them visually incoherent and empty. Always make sure that the paths that the player is able to take are clearly marked.
I'd like to give you positive marks for something, but I got to see so little of the game that I just don't think I can. I think what it comes down to is that you overscoped, again. If you had just stuck to basic RPG Maker combat you could have banged this out with no difficulty, but you tried to reinvent the wheel when you didn't need to and it left you with no time to explain how any of the systems worked.
And honestly, man, one dev to another? Learn a new engine. This one's holding you back.
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Well, I gave this a few tries. Unfortunately, I wasn't able to progress, like, at all. I talked to everyone in town, headed out into the world, and immediately got killed by a crow that I couldn't damage. On my next few runs I made it to some of the starter dungeons, but I couldn't survive more than one combat without needing to heal, and even that was only if I didn't roll a crow. I have no sense of where I'm supposed to go, what I'm supposed to do, or how I'm meant to progress.
The visual design is also, uh, not good. It feels like you felt the maps were too empty, and tried to compensate by adding a lot of detail, but this just makes them visually incoherent and empty. Always make sure that the paths that the player is able to take are clearly marked.
I'd like to give you positive marks for something, but I got to see so little of the game that I just don't think I can. I think what it comes down to is that you overscoped, again. If you had just stuck to basic RPG Maker combat you could have banged this out with no difficulty, but you tried to reinvent the wheel when you didn't need to and it left you with no time to explain how any of the systems worked.
And honestly, man, one dev to another? Learn a new engine. This one's holding you back.