Two-Week Banger (Web)
This is the product of a challenge/exercise where I make an entire RPG in two weeks. Let me know what you think.
The game is done, but it's not finished, if that makes any sense. You'll know what I mean when you play the game.
Still, leave feedback if you want, and have fun!
| Status | Released |
| Platforms | HTML5 |
| Author | Cloud-HeadedDev |
| Genre | Role Playing |
| Made with | RPG Maker |
| Tags | 2D, No AI, RPG Maker, Turn-Based Combat |
| Content | No generative AI was used |

Comments
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Just because it's made in 2 weeks doesn't mean your game has to be generic and uninspired. Feels like you're cargo culting successful developers or just doing this for the sake of a Youtube video, the shorter projects of successful developers you mentioned were experimental in an interesting way. This game doesn't try to do anything unique as far as I can tell and has no reason to exist. I had no idea how to progress and couldn't kill a single enemy or afford a weapon. One thing I liked was that you didn't waste my time in the intro and immediately let me start playing, but everything else felt like a waste of time.
Here's my thoughts after beating the tutorial:
It took me roughly 20-30 minutes to beat the tutorial, and that should've been the length of the whole game. That would have given much more time to add substance to game, because right now I am not compelled whatsoever to finish it.
However, I did see some good ideas in there. I like how the progression works, with items increasing stats, exp unlocking moves, and the lack of levelling up. The combat system is great and it manages to create deeper strategy early on.
Overall I'd rate it like a 5/10 game. Any substance this game has is spread way too thin, but the gameplay has really good potential.
Well, I gave this a few tries. Unfortunately, I wasn't able to progress, like, at all. I talked to everyone in town, headed out into the world, and immediately got killed by a crow that I couldn't damage. On my next few runs I made it to some of the starter dungeons, but I couldn't survive more than one combat without needing to heal, and even that was only if I didn't roll a crow. I have no sense of where I'm supposed to go, what I'm supposed to do, or how I'm meant to progress.
The visual design is also, uh, not good. It feels like you felt the maps were too empty, and tried to compensate by adding a lot of detail, but this just makes them visually incoherent and empty. Always make sure that the paths that the player is able to take are clearly marked.
I'd like to give you positive marks for something, but I got to see so little of the game that I just don't think I can. I think what it comes down to is that you overscoped, again. If you had just stuck to basic RPG Maker combat you could have banged this out with no difficulty, but you tried to reinvent the wheel when you didn't need to and it left you with no time to explain how any of the systems worked.
And honestly, man, one dev to another? Learn a new engine. This one's holding you back.